SEKHA's Original Plan
Our original plan entailed making a secondary currency for the ToO called tickets- and over the course of our term we would slowly move it over to be the new cash. Simple enough right? It would essentially defeat inflation because people would gain the currency through posting not through jobs.
It was a great plan but as soon as I received admin powers I went and checked around the cash system part of the admin panel and...
Why this plan doesn't work
I noticed on the admin panel that the shop only works with one currency- the one set to "USER_POINTS" on the database, now if I changed the Tickets to "USER_POINTS" and Cash to something else all Cash Data would be lost and would cause mass confusion on the ToO.
So with the Tickets not able to work with the shop- the plan was basically ruined because the shop is the main spending hub of the ToO and if you couldn't spend your Tickets they would be essentially useless.
Another drawback of the ticket plan was that we still had cash there- if the tickets became the main currency then the cash would become deadweight and there would be nothing to do with it.
So- with much sadness I started writing in my ToO planning notebook constructing a new ToO economy plan and the following is the product of many hours of brainstorming and discussion- so enjoy!
Yes- the first step to revival is a cash reset- as we stated during the campaign there are two ways to redo the ToO's economy-
- Create a secondary currency and slowly make it the main currency. - This idea was kicked out because the ToO's system won't allow it.
- Reset the Cash system and Create and new Job system- This was the only other option for a long term fix to economy, so we chose this one- but we think you'll be pleased with the outcome.
So when some items come out it's more of a race than a delegation of money to get the item- this isn't fair we want the items to be something you treasure buying. And with the people running on cash overflow the high priced items are just like nothing to them.
When threads like "Get an HSE for 1$" start to appear you know that inflation has taken over and it doesn't reflect a real economy- so the only option is to reset the economy and start from scratch.
I know alot of you will be mad and won't understand the reasons behind this- but bear with me, we will have an answer to all your questions...has SEKHA led you wrong yet?
Ah the job system- Trank implemented a rather awesome one back in the day but it only looked ahead for about a year or so- which after everyone had all the degrees they would be able to buy anything and would have money to throw around. So with the original job master Trent's blessing- I started in on the new job system revision. Here it goes!
We will have a new degree shop made up for this job system- sadly all of your pre-apocalyptic degrees won't have any effect because they were purchased with inflated money.
So here's the simple layout of our new job system.
First Job (no degree)- Base Salary: $100/3 days
High School (+$100) (Degree Cost: $2,000)- Base Salary: $200/3 days
Associates Degree (+$200) (Degree Cost: $4,000)- Base Salary: $400/3 Days
Bachelors Degree (+$200) (Degree Cost: $6,000)- Base Salary: $600/3 Days
Masters Degree (+$200) (Degree Cost: $8,000)- Base Salary: $800/3 Days
Doctorate Degree (+$200) (Degree Cost: $10,000)- Base Salary $1000/3 Days
After you get all of your education- you will then have the option of buying "Raise Passes" these passes will be pretty expensive but they will add $1,000 to your salary.
ex.
Raise Pass #1 (+$1,000) (Cost: $20,000)- Base Salary $2000/3 Days
This system will give people a good bit of time to save for degrees instead of just buying them right at the start.
Well guys that's all for now! But on Monday I will release three more points in our plan.
- ToO Post-Apocalyptic Allowances
- How the Entertainment District will play into the new economy
- New features we plan to have with items